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Tag Archives: examples

Rule of Thirds

The Rule of Thirds is one of the many “rules” of photographic composition. This information can be found in many places, but I think the more examples that are available the better.

I’ll try and put together a little article and examples of each of the main rules. The word “rules” should be treated with a pinch of salt, because they are best not treated as rules, but guidelines, or options to consider. If you are out looking for something to shoot, then having in mind the various rules of composition can help give you ideas for images that would work, and the rule of thirds is the simplest and most useful of those. Sometimes, abandoning all the rules works a treat. So - take them all in, and use them when you want, but never feel bad about discarding them and going with your instinct.

Consider the following very simple image (if you hover over it, you should see lines overlaid - if this does not work in your browser, click the image):

This image works very well - and it’s largely due to the power of the rule of thirds. The horizon line sits bang on the lower third line, and the tree is largely confined to the right third, and is crossed by one the lines of intersection.

You’ll note from this image that not all the components fit exactly - the trunk of the tree, for example, is not on one of the vertical lines. You don’t have to be bang on - if your elements are in the general area of either the lines or points of intersection, the effect still works.

When composing a landscape, it’s always worth trying to get the horizon on either the lower or the upper third. If you have an interesting sky, go for the lower third - if the landscape is more interesting, go for the upper. Similarly, if you can get the main subject of your photograph to occupy one of the points of intersection, your picture will be all the more engaging to the viewer.

And why does it “work”? A big question, that. There are many things about the rules of composition that don’t immediately make sense - suffice it to say for now that there are certain patterns and shapes that the human brain is drawn to - and this rule of thirds is a gateway to some of those patterns. The same rules apply in traditional art - you can paint the most beautiful landscape, but it you compose it in a way that doesn’t set off fireworks in the viewer’s brain, you’re missing a trick.

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HDR Tutorial

The software I use for all my HDR work is Photomatix Pro by HDRsoft. If you’ve come here looking for my 15% off discount code for photomatix, you can find it here.

HDR (High Dynamic Range) photography is gobsmacking when you first see it done well - but the lack of simple tutorials meant it took me a long time to really understand how it was done. This is my attempt to help other people in my situation by creating my own HDR tutorial.

The purpose of HDR photography is to show a higher range of detail than could be possible from a single image. When the human eye scans a scene, the pupil dilates and contracts, enabling us to quickly flit around the image and perceive detail in all but the brightest and dimmest conditions. When taking a photograph, the camera (or the operator, if it’s in manual mode) has to decide what length of exposure to use in order that the important parts of the picture retain detail.

When using raw mode on a DSLR, the image can be pushed about a stop of light* either way (brighter or darker) without significantly affecting the image quality - which, whilst better than you would get from a JPEG, is not enough under most conditions to allow detail throughout the scene.

* This terminology can be confusing. “A stop” is basically twice or half the amount of light hitting the sensor. So, if you had a properly exposed image, then an extra stop of light is twice as bright, and one stop less is half as bright. Stops aren’t to be confused with “clicks” on the little wheel you rotate - that can normally be adjusted in the camera’s functions to go 1/2 or 1/3 of a stop each time. You can adjust the amount of light hitting the sensor by either changing the aperture size or the exposure length - for HDR, you must only change the exposure length between shots, as changing the aperture size will affect the depth of field of the image and stop the images stacking up correctly.

A sample image

If that had been taken from a single exposure, I couldn’t have packed that much detail in (without a lot of filters and post processed jiggery pokery, at the very least).

Obtaining the image

You can take as many as you want - I normally use Auto Exposure Bracketing - a setting your DSLR probably has, which enables you to take three pictures in quick succession (I have it on multi-shot mode, so I can just hold down the button and it takes all three) at a set range of exposure times. The 450d (and 350d/400d) allows you to go up to two stops either way. This is a bit of a shortcut - the longer way to do things is to adjust the exposure time manually, and take as many pictures as is necessary to ensure you have one with no blown highlights, and one with no blown shadows - how far you go is up to you, and the effect you want to achieve - the only stipulation is that the pictures must be even steps apart (eg. 1 stop, 2 stops etc).

*NOTE - I’VE RECENTLY LEARNED THAT THIS ISN’T TRUE.  THE IMAGES DON’T HAVE TO BE EVEN STEPS APART.  SO YOU CAN WING IT A LITTLE :)

Also, whilst you can make HDRs with JPEGS, I would suggest there’s little point. I got into the habit of always using raw a while ago - it makes for better HDRs, and gives you more control over your final images.

For the image above, I used auto exposure bracketing, and I didn’t have my tripod with me, so I set the aperture to f/11, and the iso to 200. Normally for a landscape shot - especially a HDR - I would go for iso 100, f/22 and a tripod - but sometimes you find yourself in front of a nice picture in the right light and just have to make do.

Also, I’ve found when I’m going out with other humans it’s much better to not take along a tripod and pile of kit unless they are camera geeks too. It’s a tragic sight to see an excited photographer setting up all his gear next to a babbling stream, as a wife and family look on, bored to tears by the whole thing. Save that for when you’re out on your own, and try chancing a hand-held or two!

Then I leant on a sign to give myself some extra stability, and fired off three images:

1) Normal image:

2) Two stops below :

3) Two stops above:

Here are the three original raw files from my Canon 450d that I used to create the above (you might want to right click + save as, or ctrl+click/save target as for macs). You could use them along with the free demo of photomatix to have a play around.

056.CR2 (normal image) - 21MB
057.CR2 (-2 stops) 17MB
058.CR2 (+2 stops) 22MB
autumn.zip - a zip file of all three - 57MB

Creating the HDR

Once you’ve got your raw files into your PC, you need to convert them into a HDR. I can only really discuss Photomatix, as it’s the only software I’ve used. But I can say that I like it - I bought at the beginning of 2008 think it’s great. I have arranged a discount code you can use to get 15% off.

Open up photomatix and drag your raw files onto it, or open them up via the menus. Choose “Generate an HDR image” from the dialog, then OK your image list, and you should get to an options menu that looks something like this:

 
dialog from photomatix
 

If I have handheld the shots, I always choose align source images (trying first matching features, then horizontal/vertical shifts if I don’t like the result).

I always choose reduce noise & chromatic aberrations.

In this case, I chose to reduce background movements, because there were leaves and a breeze in the picture. This and the objects/people option can sometimes work very well, but don’t rely on them - it’s much better if you have no movement in your picture.

Once you click OK, it will start to chug away and create the initial HDR file. It will look AWFUL - something like this:

ugly HDR file

Don’t be put off. This is just a simple attempt to show you the contents of the file - it hasn’t been processed at all at this point, and contains more detail than your monitor can display. The next step is when you turn this HDR file into your final image.

Producing your final image

Once you’re at the stage of looking at your ugly HDR, you should see a TONE MAPPING button on the left. Give that a prod. Your computer will chug for a few moments, and then you’ll be presented with the image as processed by the default settings (or, if you’ve used the program before, your previous settings).

Sometimes, your image will look great straight away. Sometimes it’ll start off looking awful, and no amount of twiddling will save the day. More likely, you’ll have to mess around with the sliders and options until you’re happy with the result.

The settings I mainly fiddle with are pictured below (ie I don’t tend to play with tone compressor / colour settings / smoothing settings much - sometimes, but not as a rule):

settings from photomatix

Those are the default settings. I am, admittedly, a bit of a colour freak - so it’s quite often that I’ll start off by whacking strength, colour saturation, luminosity up to 100% - and then light smoothing to high. Without light smoothing on high, I find I don’t like the look of “haloing” you can get around contrast boundaries.

The “White point” slider chooses the point in the image at which highlights are allowed to blow out. If you slide it to the right, your image generally lightens (but you can lose detail - not always a bad thing) - and to the left, it darkens.

The “Black point” slider is the same, but for the shadows.

“Gamma” is a little like “Fill light” - it brightens or dims the whole scene.

I generally find I can make an image look nice (if it’s ever going to look nice) with a combination of these sliders and buttons. If my initial 100% stab looks awful (it often does) i try for a more subtle approach, twiddling things around until I like them.

For the image at the top of this tutorial, I used approximately:

Strength: 100%
Colour Saturation: 64
Luminosity: 10
Light smoothing: high

White point: 0.250%
Black point: 0.000%
Gamma: 1.01

And bingo - I liked the look of it, so I pressed “Process”, and then I had my final image:

Which I think came out rather well! Feel free to try and better it - sometimes a much subtler approach can work wonders.

Have fun playing around - if I can be of any assistance, do ask. Or, if you have any tips or suggestions for me, I’m all ears. I’m far from an expert on this stuff!

Part 2… things to beware

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